

Move the references around: Rotate, flip and resize to get the best use out of them. Look for reference with good lighting which shows off the natural clumping of the hair. I use PureRef to gather a selection of references that match the general flow and shape of the final hairstyle I want to create. I originally started this asset with the intention to render in Marmoset Toolbag but switched over to UE5 near completion and really liked the results I was getting. After sharing this idea on Twitter I got a huge response, so I added a few more screenshots and gifs that I hope will help with some of the more awkward parts. I wanted to share a rough overview of how I go about making and rendering hair cards. Get ready to learn a new CG braiding technique and update your groom’s hairstyle with this tutorial by Groom artist Leah McEwen.
